Here is my latest demo reel i put together with captures of the work I did for Dungeon Siege 3. This work helped me get my foot in the door at Sony Santa Monica Studio. Thanks to all my friends and former colleagues and employers at Obsidian Entertainment for the experience of a lifetime. You are all some of the coolest and most talented individuals in the industry.
R.A.C. Animations
Sunday, March 4, 2012
Tuesday, February 22, 2011
A couple Alpha Protocol Cinimatics I worked on...
These two versions of the same cinematic are good examples of how many different potential paths a typical AP cinematic could take... It was a big undertaking, and I'm happy to know that people out there had fun playing our game and have even taken the time to post stuff for me!
I animated the intro cinematic, and the post fight cinematic that starts at the 8min mark.
The narration in this youtube post is funny, but for the most part infrequent... so it still makes for a good showcase of my cinematic work.The interrogation scene starts at 4:47! I did a bunch of these scenes, it was brutal, including the final interrogation sequence of the end game... so many different paths, so many words... But this one isn't quit as long as the end game interrogation, it has good pacing, and some cool moments... Scope it out! 4:47
Unlike Constantin Brayko and Sergei Surkove, whom I animated in every cinematic they were featured in, Sie is a character I only animated in one cinematic! She's a chronic sadist, so this guy strikes out left and right with her because he's being too nice. She was a fun character to work with, I just liked her character, and I had fun putting this scene together... Not as much fun as I would have had animating the sex scene though, but I digress... I did the helicopter though, and the VCI dude inside! Thats awesome. right? :-) Yeah!
Alien V PintoBean
Wednesday, May 21, 2008
Some mindless violence
This is a fight scene that I started and never finished...
I worked on it on my spare time while at Mount SAC.
Doing stuff like this helped me stay fresh in maya while I was busy meeting transfer requirments...
I worked on it on my spare time while at Mount SAC.
Doing stuff like this helped me stay fresh in maya while I was busy meeting transfer requirments...
Some more mindless violence
Monday, May 19, 2008
Amphibious Humanoid Jump, Run, Sneak, and Impact Test.
Subscribe to:
Posts (Atom)